I couldn’t play another minute of Soul Calibur VI. It’s a franchise I’ve liked for a long time in a genre I’ve never taken too seriously, so I was excited to finally try out Soul Calibur VI, after picking it up in a PSN sale.Īfter just over 20 hours in one of the two single player story modes, I finally had to stop. Soul Calibur also always felt very fluid to me. I’ve always felt like Street Fighter was the exact opposite of this. One of the reasons I prefer Mortal Kombat to a lot of other fighting games is because of how fluid the gameplay is. My least favorite thing about Street Fighter is how complicated and rigid it always felt to me. It also felt a bit more accessible gameplay wise. What I always liked about Soul Calibur was the fact that the gameplay was a bit more robust than most other game franchises. This was before I finally acknowledged Smash Bros. I jumped in on the Gamecube, because I loved the idea of using Link in a “real fighting game”. I’ve been playing the games in this franchise since II. I have been a Soul Calibur fan for a long time. While not the most visually appealing single player content, one cannot overlook how robust the single player campaigns have become in the Soul Calibur series. Personally, I consider the modern trend of making more robust and plot based single player experiences in fighting games as a great development for the genre. As a person who doesn’t care much for multiplayer games, fighting games have always been short-lived experiences for me with a few noteworthy exceptions such as Smash Bros. I have played many fighting games, and continue to, but never at a super serious level.
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